AI Insights · Timothy · April 2023
Top 5 Top Down Games in Oceania Q1 2023
Analyzing the performance of the top 5 top-down games in Oceania for Q1 2023, including metrics on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 top-down games in Oceania showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics:
Bingo Blitz™ - BINGO Games from Playtika Santa Monica, LLC saw a steady decline in weekly revenue, which peaked at around $215K in the first week of January and dropped to approximately $171K by the end of March. Weekly downloads fluctuated, peaking at 2.8K in mid-January and hitting a low of 1.9K in mid-March. Active users experienced a slight decline from around 16.2K to 15.5K over the quarter.
Candy Crush Soda Saga by King maintained relatively stable weekly revenue, starting at about $153K in late December and ending at around $150K in late March. Downloads peaked at 7K in early January but saw a significant drop to approximately 3.2K by the end of the quarter. Active users showed a downward trend from around 61.7K to 49.6K.
Solitaire Grand Harvest from Supertreat exhibited consistent weekly revenue, peaking at about $109K in mid-February and closing the quarter at around $101K. Downloads were relatively stable, with a peak of 4K in mid-February and a slight increase to approximately 3.7K by the end of March. The game’s active users ranged from around 19.4K to 22.7K throughout the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced fluctuations in weekly revenue, peaking at around $114K in mid-February and dropping to about $69K by the end of March. Downloads saw a slight decline from 3.4K in late December to approximately 2.7K by the end of March. Active users remained relatively stable, ranging from around 39.4K to 41.6K.
Triple Match 3D by Boombox Games LTD showed an upward trend in weekly revenue, starting at about $79K in late December and peaking at around $94K in early March before slightly falling to $84K by the end of March. Downloads were consistent, peaking at 5.5K in mid-February and maintaining around 5.4K by the end of the quarter. Active users increased from 16.8K to approximately 22.6K over the quarter.
The data indicates that while some games experienced stable performance, others saw notable fluctuations in downloads, revenue, and active users. For more detailed insights, visit Sensor Tower.